The Descent (Suspense Short)
Possible Empty Shots:
Exposition shots (D-Block Stairs, A/B-Block long and shot corridors)
Possible Low Angle Shots:
People walking, just shows the shoes (camera might pan along as the person walks)
Possible High Angle Shots:
Someone coming up or down the stairs (they could wear a hood or a hat so their face is obscured)
Possible Extreme Close Ups:
Face reveal of the character
Zoom in through a corridor to focus on something
Focus on the glass circle on the door
First person view of the door (sees the hand and blinks)
Minimum time spent in each shot:
3 seconds per shot, 10 shots
Possible Sound effects:
Stairs scenario - echo of footsteps on the stairs
Could make the sounds from the source clip quiet
Door slam // jarring noise could begin the cut
Squeaky glass noise (hand down the glass)
Repeating footsteps
Shot Order with sound effects:
Jarring cut to the door slam, the scene starts with black
Exposition shots (D-Block Stairs, A/B-Block long and shot corridors)
Possible Low Angle Shots:
People walking, just shows the shoes (camera might pan along as the person walks)
Possible High Angle Shots:
Someone coming up or down the stairs (they could wear a hood or a hat so their face is obscured)
Possible Extreme Close Ups:
Face reveal of the character
Zoom in through a corridor to focus on something
Focus on the glass circle on the door
First person view of the door (sees the hand and blinks)
Minimum time spent in each shot:
3 seconds per shot, 10 shots
Possible Sound effects:
Stairs scenario - echo of footsteps on the stairs
Could make the sounds from the source clip quiet
Door slam // jarring noise could begin the cut
Squeaky glass noise (hand down the glass)
Repeating footsteps
Shot Order with sound effects:
Jarring cut to the door slam, the scene starts with black
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